7/23/2023 0 Comments Pathfinder timely inspirationIn addition, he receives bonus extracts per day if he has a high Intelligence score, in the same way a wizard receives bonus spells per day. His base daily allotment of extracts per day is given on the table above. Extracts behave like spells in potion form, and as such their effects can be dispelled by dispel magic and similar effects, using the investigator's level as the caster level.Īn investigator can create only a certain number of extracts of each level per day. These extracts have powerful effects, but they are also bound to their creator. Like an alchemist, an investigator prepares his spells by mixing ingredients and a tiny fraction of his own magical power into a number of extracts, and then effectively casts the spell by drinking the extract. He must hold the potion for 1 round to attempt such a check. In addition, an investigator can use Craft (alchemy) to identify potions as if using detect magic. When using Craft (alchemy) to create an alchemical item, an investigator gains a competence bonus equal to his class level on the skill check. They are proficient with light armor, but not with shields.Īlchemy (Su): Investigators are highly trained in the creation of mundane alchemical substances and magical potionlike extracts. Weapon and Armor Proficiency: Investigators are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, short sword, and sword cane. The following are the class features of the investigator. The investigator's class skills are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Heal (Wis), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Stealth (Dex), and Use Magic Device (Cha). Poison resistance +6, studied strike +3d6 Investigator talent, poison resistance +4 Studied combat, studied strike +1d6, swift alchemy Investigator talent, keen recollection, trap sense +1 Starting Wealth: 3d6 × 10 gp (average 105 gp). No slouches in battle, they know how to make surprise attacks and use inspiration to bring those attacks home. They serve as advisors and support for their adventuring parties, but can take center stage when knowledge and cunning are needed. Role: Investigators live to solve mysteries and find inventive ways to get out of jams. Investigators are always evaluating situations they encounter, sizing up potential foes, and looking out for secret dangers, all while using their vast knowledge and powers of perception to find solutions to the most perplexing problems. Observing the world around them, they gain valuable knowledge about the situation they're in, process that information using inspiration and deduction, and cut to the quick of the matter in unexpected ways. Mixing gumption and learnedness into a personal alchemy of daring, investigators are full of surprises. Whether on the trail of a fugitive, a long-lost treasure trove, or a criminal mastermind, an investigator is motivated by an intense curiosity about the world and uses knowledge of it as a weapon.
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